modula-2
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Preface
Introduction
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Part I
What is a computer program?
Getting started
The simple data types
Loops and Control Structures
Procedures
Arrays, Types, Constants
Overall Program Construction
Input/Output
Part II
Scalars, Subranges, and Sets
Records
Pointers, Dynamic Allocation
Part III
Modules, Local and Global
Machine Dependent Facilities
Concurrency
Example Programs
Appendices
Modula-2 Syntax
Standard Procedures
Chapter 14 - Concurrency
In preparation.
 
 
 
 
Next:
Chapter 15. Example Programs & Modules